Modeled and rendered in Blender 2.71
Texture painted in Mudbox
A blog about my work in Blender and 3DS Max, plus some other interesting stuff from world of 3D art...
Thursday, July 24, 2014
Monday, July 14, 2014
Sci-Fi Gun
Made this one from a sketch in Digital tutors blog post.
Model and render in Blender 2.71, texturing done with Mudbox.
Vray 3.0 version.
Model and render in Blender 2.71, texturing done with Mudbox.
Vray 3.0 version.
Wednesday, July 2, 2014
Yamaha Vmax Paper Model (in 3D) - Part 3 - Steering
Friday, June 20, 2014
Office scene
Second place in a contest on RenderThat website for a German company BMB Beschlage GmbH
Friday, June 13, 2014
The Witcher 3 fan art
Blender 2.70
Candles and dagger from Blendswap:
The Witcher Wolf Necklace
Something out of my comfort zone this time. My first attempt at something that's not a dead object. Well, this is... err... Oh, you get the picture... :-D
Texture and setting will follow....
Blender 2.70
Texture and setting will follow....
Blender 2.70
Scene concept. More refining to do...
I want to make texture to resemble this one:
Starting with smaller parts. I'm going to try and texture paint everything. But I guess Photoshop will come in handy too at some point...
Well, after 3 days of trying that material proved to be beyond my capabilities ATM. Some parts were actually looking quite nice but the scratches on the head needed more work and it was just too much work for something that would be seen only from afar. So I settled with just some dirt in corners and few spots here and there.
Monday, June 2, 2014
Dimensiva - free models
Great free models for architecture, made for 3DS Max and Vray, but can be used in other 3D software. ;-)
http://dimensiva.com/
http://dimensiva.com/
Tuesday, May 27, 2014
Marvel Tesseract
I made this as a part of community challenge on G+ Blender page. Smoke inside still looking flat, need to spend some time with smoke tool...
Blender 2.70
Blender 2.70
Friday, May 16, 2014
Importance of Composition
Found this incredible article about importance of composition in images and movies and how to guide viewer's eyes to important parts and where the action is using on-screen elements and object lines. Must-read for everyone doing CG, photography and any other artistic work.
http://floobynooby.blogspot.com/2013/12/the-cinematography-of-incredibles-part-1.html
Monday, May 12, 2014
Yamaha Vmax Paper Model (in 3D) - Part 2 - Frame
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